
- #Rad video tools codec install#
- #Rad video tools codec software#
- #Rad video tools codec Pc#
- #Rad video tools codec windows#
#Rad video tools codec install#
If you want to install more of them, a 1TB nvme drive is not going to cut it. if you were to install 50 of them, that alone would eat up 1TB easy peasy. Okay, imagine you have 300+ games on Steam/Epic/Gog etc. What I’m building right now is meant to make generative audio easier and reduce the number of samples needed, so more tools to process sound could make this naive caching approach practical For specific example in a very well known game, there are over 1600 samples for boxes hitting stuff (impact sounds). You’d be surprised how under powered the consoles are in this regard (caveat: I haven’t developed on the upcoming gen, which is getting better)Īs for loading and caching on demand, that’s limited by memory, given the sheer amount of samples used in games, it’s just not practical. It’s also happening in a system that needs to be real-time and keep each frame timer on the order of milliseconds, though Moore’s law moving to parallelization has helped a lot. These also need to be preloaded slightly, and once playing stream from disk, so source starvation needs to be handled and the codec needs to not be glitchy if missing some packets. Commonly it’s some custom spin on vorbis which isĪdditionally, there can easily be 20-40 sounds playing at once, more if you haven’t optimized yet (which typically happens in the last few months before release). A lot of work has been put into optimizing mp3 including at os and hardware levels but that’s not usable in games. You can sometimes use it for music But if there’s any changes based on game events mp3 is unusable. (PCs probably won't get a comparable decompression accelerator card and such a card wouldn't get enough market penetration anyway.)Ĭouple of things to note: MP3 is not appropriate for use in real time due to a variable amount of silence added to the start of the sample intrinsic to the compression. To get the best use out of the PS5 hardware, it's essential that the encoder is still made available. The other angle to this story is that the PS5 has a hardware decode unit for RAD Kraken. Given this trend, RAD's heyday was definitely in the days before consoles had NVMe disks (Bink in particular let games punch far above their weight) so this might be a nice forever-home.īlame Intel for not making faster CPUs, and consumers for tolerating massive install sizes, i guess. Current-gen consoles also all have NVMe SSDs.
#Rad video tools codec Pc#
But recently I guess developers think disks are fast enough now, because PC games have been using more uncompressed assets to free up CPU time, massively bloating install size. So low-overhead (fast) decompression is essential for AAA titles.
#Rad video tools codec software#
As a Silver Certified Application Developer, Solvusoft is able to provide the highest level of customer satisfaction through delivering top-level software and service solutions, which have been subject to a rigorous and continually-audited approval process by Microsoft.The history of RAD is a history of media read speeds - playing back full-motion video from a CD on a PS2 with its near-zero available CPU resources was a superhuman effort. To achieve a Silver competency level, Solvusoft goes through extensive independent analysis that looks for, amongst other qualities, a high level of software expertise, a successful customer service track record, and top-tier customer value.

How is the Silver Competency Level Attained?
#Rad video tools codec windows#
Solvusoft's close relationship with Microsoft as a Silver Certified Partner enables us to provide best-in-class software solutions that are optimized for performance on Windows operating systems. Solvusoft is recognized by Microsoft as a leading Independent Software Vendor, achieving the highest level of competence and excellence in software development. Solvusoft: Microsoft Silver Certified Company Recognized for best-in-class capabilities as an ISV (Independent Software Vendor)
