


Note: I also try to use an ultimate after stoneja, especially if I don't have orbs for drain and barrier simultaneously. When he does brave, from my experience he will keep using attack till his last turn when it wears off and will proceed to use stoneja, at least for the very first brave. The first few turns are always easy to deal with till he does brave. You will want to get earth drive up to 3 turns to maximize your resistance against him as most of his attacks does hurt but manageable. The boss using faith, will also require you to use barrier early up as the aeroga damage could end up uncontrollable.Īt last, we reached this guy. Usually, I will use the ultimate at this point to put me back at a safe health range. Due to my low deck level limit, that will put me at 300 hp. When he does hover, you will want barrier up, no exceptions, as it still hits for 1.6k dmg at the higher up and faith buffed is 2.5k. The bane of everyone who can't wind drive. After barrier, he tends to do earthern fury as well which will do quite a bit of dmg as well.įor this fight, I found that I don't really need barrier to sustain against him, needing only drain to survive. He will usually do a barrier after 3 turns which is a good point to get orbs. His first turn will always be stonega, so you will want to drive 5 earth orbs as possible as the 1.2k initial dmg could make it quite hard to manage. I will now go through three bosses as they end up hitting harder than the rest, which are, the mighty golem, cockatrice and adamanterrapin. This is to pace out your support orb consumption as the regen can keep up with smaller attacks from bosses, also to go back to the early points of driving constantly as to get back ultimate gauge earlier.
#PHANTASMIC COIL MOBIUS WIKI FREE#
For ultimate usage, feel free to use it, when barrier is up, but drain is not up. Barrier and Hades priority will depend on the boss you are facing. This is to say, don't just use the support cards on cooldown, unless an attack that would otherwise one shot you, it is best to take a hit and use the support card for 530hp healing. You can of course use it to chip the break gauge but I prefer driving them off for ultimate gauge and continue attacking to get drain heals. Drive all water orbs as well, whenever you stick poison on the bosses. Drive earth and fire orbs whenever you are about to hit cap for orbs. Suspect every 5th stage second boss is always a cockatrice and those are the bane of your existence, you need wind pupu and fat chocobo to not straight up die to hurricane breath. Wind pupu and fat chocobo are practically compulsory for WHM, due to the lack of a wind drive. The idea of this build is to simply outlast all the bosses and slowly poison to death. Images of ranking at the time and incoming poison death of adamanterrapin: As you can see here, the cards are pretty affordable and no 4* outside of wind pupu, barring that they are maxed out in skills/level. Here is my deck build: 4* wind pupu, 3* succubus (poison), 3* hades, and 3* fat chocobo.
#PHANTASMIC COIL MOBIUS WIKI HOW TO#
Hello everyone, I seen some people asking on how to progress through the coil using combat surgeon, so I thought I would post this to help people out. Please do not put spoilers in post titlesĬomment usage : >!spoiler text goes here!<Įxample : Mog says Kupo Other FF Subreddits No account trading, selling, or giveaways. ITunes App Store Steam Store Daily Exploration Seed Bonus Monday: Tuesday: Wednesday: Thursday: Friday: Saturday: Sunday: ALL! Click to read Subreddit Rules Join Discord Chat Mobius Final Fantasy Downloads
